Always learning and testing new Softwares and Technology.
Currently a total nerd for Unreal 5, and finding new ways to use it.
Bringing a new level of interaction to the world of Science in a way that it has never been seen before. Currently deep in development of two highly detailed Unreal Experiences that utilize accurate Thermo equipment and Science techniques in an intuitive and visually pleasing manner.
Contracted from August 1 - September 30. Created art and effects for unannounced interactive Unity application. Worked directly with entire team. Responsible for the implementation of all visual assets. Responsible for optimization and consistency of artwork.
Helped first year Graduate students learn 3D modeling techniques, pbr texture workflow, and how to optimize art assets to run correctly in a game engine.
As part of Texas A&M Medicine's Office of Academic Technology, I was a specialist for full-pipeline Video Production, Instructional Technology, Interactive Learning, Computer-based Examination technology, and Development of Educational-Applications.
Worked with large and small in-house teams to create top-tier local and regional Television Advertisements from the ground up at an breakneck pace. I served as a primary Motion Graphic Designer on over 250 commercials in the span of a year, and as a supporting designer on a countless number of TV spots lead by our other talented Motion Graphic Artists.