Jason Pavik
Jason Pavik
Technical Artist
Austin TX, United States

Summary

Always learning and testing new Softwares and Technology.

Currently a total nerd for Unreal 5, and finding new ways to use it.

Resume PDF

View

Skills

3D Art2D ArtUser Interface DesignPBR Texturing3D Animation2D Animation3D VisualizationPhotographyGraphic DesignVideo EditingMotion GraphicsCompositingVisual EffectsTexturing

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Houdini
Houdini
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Blender
Blender

Productions

    • Video Game
      PSG Interactive Training Experience
    • Year
      2023
    • Role
      Technical Artist (Unreal Engine)
    • Company
      Thermo Scientific
    • Video Game
      Multi-Attribute Method Interactive Experience (MAM)
    • Year
      2022
    • Role
      Technical Artist (Unreal Engine)
    • Company
      Thermo Scientific
    • Video Game
      Unannounced Project
    • Year
      2021
    • Role
      Technical Artist
    • Company
      The Virtual Wild
    • Video Game
      Rhome
    • Year
      2020
    • Role
      User Interface Artist, VFX Artist, Tech Artist, 3D Artist
    • Company
      SMU Guildhall | Cohort 28 - "Penny Jar Studios"

Experience

  • 3D Interactive Specialist at Thermo Fisher Scientific
    United States of America
    June 2021 - Present

    Bringing a new level of interaction to the world of Science in a way that it has never been seen before. Currently deep in development of two highly detailed Unreal Experiences that utilize accurate Thermo equipment and Science techniques in an intuitive and visually pleasing manner.

  • Technical Artist at The Virtual Wild
    Dallas, TX, United States of America
    August 2020 - September 2020

    Contracted from August 1 - September 30. Created art and effects for unannounced interactive Unity application. Worked directly with entire team. Responsible for the implementation of all visual assets. Responsible for optimization and consistency of artwork.

  • Graduate Teaching Assistant, Art Creation I at SMU Guildhall
    Plano, TX, United States of America
    August 2019 - December 2019

    Helped first year Graduate students learn 3D modeling techniques, pbr texture workflow, and how to optimize art assets to run correctly in a game engine.

  • Multimedia Project Specialist I at Texas A&M College of Medicine
    Bryan, TX, United States of America
    May 2016 - August 2018

    As part of Texas A&M Medicine's Office of Academic Technology, I was a specialist for full-pipeline Video Production, Instructional Technology, Interactive Learning, Computer-based Examination technology, and Development of Educational-Applications.

  • Motion Graphic Artist at 36ixty Visuals Inc.
    Houston, TX, United States of America
    May 2014 - June 2015

    Worked with large and small in-house teams to create top-tier local and regional Television Advertisements from the ground up at an breakneck pace. I served as a primary Motion Graphic Designer on over 250 commercials in the span of a year, and as a supporting designer on a countless number of TV spots lead by our other talented Motion Graphic Artists.