Banjo-Kazooie HUD remake

As a fan of the Banjo-Kazooie games on N64, I wanted to recreate parts of the HUD in a Unreal Engine 4. I modeled a quick honeycomb in Max for reference and then used Photoshop to draw out a still image for the Honeycomb. I created a quick widget to hold my images and a health variable that updates when you walk over the honeycomb models in game. I started and completed this quick project in one sitting. Let me know if I should make more of these quick remakes, or continue this one even further.

Custom HUD as seen from gameview

Custom HUD as seen from gameview

Same as previous image, but Closeup on the HUD

Same as previous image, but Closeup on the HUD

Material Parameters

Material Parameters

I added a bounce to the honeycombs to give them some life

I added a bounce to the honeycombs to give them some life

Screenshot from original game that I used as reference

Screenshot from original game that I used as reference