As a fan of the Banjo-Kazooie games on N64, I wanted to recreate parts of the HUD in a Unreal Engine 4. I modeled a quick honeycomb in Max for reference and then used Photoshop to draw out a still image for the Honeycomb. I created a quick widget to hold my images and a health variable that updates when you walk over the honeycomb models in game. I started and completed this quick project in one sitting. Let me know if I should make more of these quick remakes, or continue this one even further.