All of this was created by me between Fall 2019 and Spring 2020 for the purpose of defending and obtaining my Master's degree from SMU Guildhall. I am happy to say that I passed and graduated in May 2020.
In Virtual Reality, User Interfaces need to be built with special considerations that are often overlooked in traditional game development. Legibility, Visual Depth, and Interactivity play a key role in making successful UI components in a VR scene.
My "Thesis Artifact" is an interior room within a near-future space vessel.
My "Pillars of Mastery" are User Interface Design, Virtual Reality, and Interactables.
Please see video if you would like greater details and demonstration.