Multi-attribute Method Interactive Experience (Work in Progress)

This Project is still a Work-In-Progress and may see noticeable changes upon its actual release.

The "MAM" (Multi-Attribute Method) Interactive Experience is Designed to showcase sever pieces of Thermo Science equipment in actual Lab settings working together and performing Workflows.

This project was developed by 3 Artists over the course of 6 months (June 2022 - November 2022)

My Roles:
Responsible for ALL of the scripting and blueprinting for the project.
Developed modular UI tools that can be used in both screenspace and worldspace.
Created Universal Shaders to reduce overall scene draw calls.
Animated machinery to highlight and mimic re-world counterparts.
Created modular 3D models and tiling materials.
Dealt directly with clients and managed constant changes and pivots in design based on feedback and needs.

The project opens to an establishing shot of our fictional building

The project opens to an establishing shot of our fictional building

I animated the camera to fly in through the front-door and show our greater lobby area.

I animated the camera to fly in through the front-door and show our greater lobby area.

When the User clicks the Kiosk, I have them greeted by name, and from here they can quickly start visiting our other rooms.

When the User clicks the Kiosk, I have them greeted by name, and from here they can quickly start visiting our other rooms.

I have animated transitional sequences between the various rooms that give a better feel for the overall environment

I have animated transitional sequences between the various rooms that give a better feel for the overall environment

This is the "Instrument Demo" room. Also noted is the HUD that I developed that can allow the user to quickly access any room and section of our entire project quickly and easily.

This is the "Instrument Demo" room. Also noted is the HUD that I developed that can allow the user to quickly access any room and section of our entire project quickly and easily.

When the users clicks on an instrument, the are brought closer in to inspect it. I have developed the widget beside it to exist in World-space and the user can actual grab the corner and reposition it in the room wherever they would like.

When the users clicks on an instrument, the are brought closer in to inspect it. I have developed the widget beside it to exist in World-space and the user can actual grab the corner and reposition it in the room wherever they would like.

I personally worked on optimizing and animated the "Vanquish FLEX" model and animation. As seen in this image, hovering over specific parts or items in the GUI creates a Glow/Grid effect that high-lights the area of interest

I personally worked on optimizing and animated the "Vanquish FLEX" model and animation. As seen in this image, hovering over specific parts or items in the GUI creates a Glow/Grid effect that high-lights the area of interest

Selecting an item from the GUI triggers an animation or series o animations and opens up a widget with additional text and images

Selecting an item from the GUI triggers an animation or series o animations and opens up a widget with additional text and images

Any of these machines can be rotated at any time. They user also has the ability to zoom in/out and pan their camera.

Any of these machines can be rotated at any time. They user also has the ability to zoom in/out and pan their camera.

We developed different shaders and highlight features to showcase parts that may be internal or hard to see

We developed different shaders and highlight features to showcase parts that may be internal or hard to see

"Sample-Prep" and "Workflow" area

"Sample-Prep" and "Workflow" area

"Sample-Prep" and "Workflow" area

"Sample-Prep" and "Workflow" area

"Sample-Prep" interactive section. I created a re-usable Blueprint to apply to a static-mesh to let the user inspect the object and open text widgets to display detailed information

"Sample-Prep" interactive section. I created a re-usable Blueprint to apply to a static-mesh to let the user inspect the object and open text widgets to display detailed information

"Sample Prep" Animated sequence. I helped set up the Sequence to play and trigger properly.

"Sample Prep" Animated sequence. I helped set up the Sequence to play and trigger properly.

This is the "Holo-Stage" before you start one of it's many demonstrations

This is the "Holo-Stage" before you start one of it's many demonstrations

We developed a "Holo-Stage" for viewing complex parts and sequences. I did help a bit with the Sequences, but I mostly worked on creating that interactive portions within these "Holo-Stage" sections.

We developed a "Holo-Stage" for viewing complex parts and sequences. I did help a bit with the Sequences, but I mostly worked on creating that interactive portions within these "Holo-Stage" sections.