Rainy Day Diner

I created every aspect of this project from the ground up in my spare time in just over 1 week. The entirety of the project is composed of modular environment pieces and props. The scene is optimized to run as shown in real-time on modern gaming computers. All models were made in Maya. All Materials were made using Substance Designer and Substance Painter. All scenes, lighting, Rain VFX, and rendering were built in Unreal Engine 4.26. Additional Material render images made with Marmoset.

Ambient Occlusion

Ambient Occlusion

Quad Draw

Quad Draw

Roughness

Roughness

Shader Complexity

Shader Complexity

Floor Tile Material

Floor Tile Material

Fake Wood Panel Material

Fake Wood Panel Material

Metal Panel Material

Metal Panel Material

Iron Support Material

Iron Support Material