I created every aspect of this project from the ground up in my spare time in just over 1 week. The entirety of the project is composed of modular environment pieces and props. The scene is optimized to run as shown in real-time on modern gaming computers. All models were made in Maya. All Materials were made using Substance Designer and Substance Painter. All scenes, lighting, Rain VFX, and rendering were built in Unreal Engine 4.26. Additional Material render images made with Marmoset.